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Text File  |  1995-02-19  |  1KB  |  34 lines

  1. Article: 2622 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:2622
  3. Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!netline-fddi.jpl.nasa.gov!nntp.et.byu.edu!news.mtholyoke.edu!uhog.mit.edu!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
  4. From: branit@aol.com (Branit)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Boo, Boolean!
  7. Date: 12 Feb 1995 14:45:04 -0500
  8. Organization: America Online, Inc. (1-800-827-6364)
  9. Lines: 17
  10. Sender: root@newsbf02.news.aol.com
  11. Message-ID: <3hlog0$j23@newsbf02.news.aol.com>
  12. Reply-To: branit@aol.com (Branit)
  13. NNTP-Posting-Host: newsbf02.mail.aol.com
  14.  
  15. I regularly have problems with my boolean operators in modeler.
  16.  
  17. It seems no matter how carefully I build two objects, when the time comes
  18. to subtract or multiply them, the results that I get are less than
  19. desireable.
  20.  
  21. When subtracting a cylender from another solid, for example, I sometimes
  22. get 90% of the cylnder subtracted with parts of the original cylender
  23. sticking out of my should-have-been-cored object.
  24.  
  25. Other times whole sections of polygons adjacent to the affected area just
  26. disappear.
  27.  
  28. I've tried tripling, subdividing, moving a fraction of a millimeter.
  29.  
  30. Are these modeler tools just not that good, or is there something that I
  31. am missing?
  32.  
  33.  
  34.